![]() O Allow transporting aliens to other bases O Add and rework a lot of sound effect (foot step, geoscape event, weapon.) O New music for campaign (intro, geoscape.) O Create and update a lot of weapon/bullet/explosion effects O Translation update (Finnish, Russian, Ukrainian) * fixed aircraft healthbar visible when aircraft is not * count visible enemies each time an actor appears, dies or disappears * only include visible actors in the spotted-enemies-calculation * changed windows binary name for the ufoai dedicated server from ufo_ded.exe to ufoded.exe * fixed bug #3059425 (dark traces on battle screen) - opengl state leak (blend) * fixed brush model world positions (wrong door positions) * Added bloodspider autopsy research image * introduced G_ActorModif圜ounters to fix bug #3056168 (victory screen bug) * feature request #3061181 (UFORadiant : Mark unlicensed files) * fixed bug #3062673 (Order to aircraft implies segmentation fault) * fixed an assert bug in B_MoveAircraftOnGeoscapeToOtherBases logic * crash aircraft on geoscape if their homebase (/hangar) destroyed and cannot be redirected * fixed memory leaks and thread related game lib problems (bug #3048626 (Mission Hanging on completion) * implemented better physics for particles * patch #3067252 (Fix LE not found error when swappin ammo from the floor) * fixed a bug in unsorted filelists for loading scripts Soldiers en route to a mission can no longer take part in base defense. Faulty missions where UFOs disappeared are now working properly. Fixes UTF-8 character encoding problems which could lead to corrupted saves in non-latin languages. Fixes dropship transfers if the destination base does not have enough living quarters space. Fixes savegames with "Base ON RED ALERT" bug. Interceptor radar now cleaned on landing so previously detected UFOs appear on next flight. Fixes to the fuel bug where Phalanx craft would erroneously report out of fuel errors. Several map adjustments fix inaccessible portions of Harvester UFOs and bad alignment of dropships. Then there is the skirmish mode this is a general fight in different selectable alien engagement venues that allow you to choose the time of day, UFO type, dropship, etc., making it an excellent proving ground to hone your skills before taking on a full single or multi-player campaign.Kostenlose Open Source-Vollversion von UFO: Alien Invasion Version 2.31 für Windows ( Screenshots vergleichbar mit UFO: Enemy Unknown oder X-COM: Terror from the Deep) You have two modes campaign - which is a military-themed invasion scenario where you assume command of project PHALANX which is Earth's response protocol to an alien invasion and includes multiple skill levels. UFO: Alien Invasion offers single and multiplayer games. It combines military realism with cool science-fiction, the unique dilemma of an alien invasion in a turn-based system giving you total control of your squad while keeping it excitingly fast-paced. UFO: Alien Invasion is a squad-based tactical strategy game where you are in control of a secret organization charged with defending Earth from a brutal alien enemy. This game is inspired, in part, by the X-COM series by Mythos Games and MicroProse. You need to build up your bases, prepare your team, and then dive head-first into the fast and flowing turn-based combat. UFO: Alien Invasion is set in the year 2084 where you and your organization must protect the Earth from the aggressive alien invasion.
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